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AI Insights · Timothy · April 2024

Top 5 Dragon Games Performance on Unified Platform in Oceania Q1 2024

Discover the performance trends of the top 5 dragon-themed games on a unified platform in Oceania for Q1 2024, based on Sensor Tower data.

Top 5 Dragon Games Performance on Unified Platform in Oceania Q1 2024

In Q1 2024, the top 5 dragon-themed games on the unified platform in Oceania showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared over the quarter.

Merge Dragons! from Gram Games saw its weekly revenue peak at approximately $81K in early January, gradually declining to around $56K by mid-March, before rebounding to $74K in the final week. Its weekly downloads experienced a downward trend, starting at 4.1K in early January and dipping to about 1.9K in early March, with a slight recovery to 2.5K by the end of the quarter. The weekly active users for the game fluctuated around 36.5K in January, decreasing slightly to 32.3K by the end of March.

Frost & Flame: King of Avalon by FunPlus International AG showed a steady increase in weekly revenue, starting at $36K in early January and peaking at $46K by the end of February. Downloads were relatively low, beginning at 1.3K and dropping to 346 by mid-March, with a slight increase to 627 in the final week. The active user base saw a consistent decline from 18.1K to 11.2K, with a slight uptick to 11.9K at the end of March.

Dragonscapes Adventure, published by DianDian Interactive Holding, reported a weekly revenue peak of $31K in late January, which gradually declined to around $21K by mid-March, before rising again to $27K in the last week. Weekly downloads saw a significant drop from 4.6K in early January to just over 1K in March. The active users for the game started at 34.6K, falling to 24K by mid-March, and then stabilizing around 24K towards the end of the quarter.

Call of Dragons by Farlight Games experienced fluctuations in weekly revenue, starting at $26K in early January, dipping to $20K by early March, and then surging to $40K in the last week of the quarter. Downloads were moderate, beginning at 2.1K and dropping to about 1K by mid-March. Active users started at 6.9K, with slight fluctuations throughout the quarter, ending at around 6K.

Dragon City - Breed & Battle! from Socialpoint saw its weekly revenue peak at $21.8K in early January, fluctuating and eventually stabilizing around $15.5K by the end of March. Downloads showed an initial peak of 4K, dropping to 2.5K by late January, and then fluctuating around 3K towards the end of the quarter. The game maintained a high number of active users, starting at 96.1K and ending the quarter at 83.6K.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024